/* De-spawning/disconnection. */
/**
* Removes disconnected players locally.
* PUN calls this method automatically on other clients.
*/
void OnPhotonPlayerDisconnected(PhotonPlayer disconnected)
{
Debug.Log("Player " + disconnected.ToString() + " disconnected.");
RemovePlayerFromList(disconnected, playersInLobby);
RemovePlayerFromList(disconnected, playersInGame);
}