public void Draw(int startPoint, int endPoint, Color inColor)
{
WaypointManager wg = GameObject.Find ("WaypointManager").GetComponent<WaypointManager>();
var sources = wg.pathNodes;
Debug.DrawLine(sources[startPoint]./*GetComponent<PathNode>().*/Position, sources[endPoint]/*.GetComponent<PathNode>()*/.Position, inColor);
}