/// <summary>
/// Sends a Network to everyone that is connected to me
/// </summary>
/// <param name="networkChannel"> The kind of data we are sending </param>
/// <param name="data">The actual Data</param>
/// <returns></returns>
public bool SendMessegeToAllOthers(NetworkChannel networkChannel, byte[] data)
{
bool anyMessageSent = false;
foreach (var peerId in othersUserPeerIds)
{
manager.SendMessage(peerId, (byte)networkChannel, data);
anyMessageSent = true;
}
return(anyMessageSent);
}