MoveInputs.GetPlayerInputs C# (CSharp) Method

GetPlayerInputs() public static method

public static GetPlayerInputs ( Transform player ) : MoveInputs,
player Transform
return MoveInputs,
    public static MoveInputs GetPlayerInputs(Transform player)
    {
        MoveInputs inputs = new MoveInputs();

        float x = Controls.AverageValue(GameAxis.MoveX);
        float y = Controls.AverageValue(GameAxis.MoveY);
        Vector3 raw = Vector3.ClampMagnitude(new Vector3(x, 0, y), 1);

        if (raw.magnitude > 0)
        {
            inputs.Turn = Utils.GetBearing(player.forward, Camera.main.transform.rotation * raw, Vector3.up);
            inputs.Forward = 1;
        }

        m_walk = Controls.JustDown(GameButton.WalkToggle) ? !m_walk : m_walk;

        inputs.Run = raw.magnitude > 0.75f && m_walk == Controls.IsDown(GameButton.Walk);
        inputs.Jump = Controls.JustDown(GameButton.Jump);

        return inputs;
    }