private void AttemptNextChallenge()
{
//currentChallenge.Value.enabled = false;
Destroy(currentChallenge.Value);
currentChallenge = currentChallenge.Next;
// check if there are any more challenges
if (currentChallenge == null)
{
GameIsRunning = false;
currentDescription = "hacked in";
}
else
{
Debug.Log(++currentChal);
//currentChallenge.Value.enabled = true;
displayChallengeDescription();
currentChallenge.Value.StartChallenge();
}
}