void Update()
{
var knobNumbers = MidiInput.GetKnobNumbers(channel);
// If a new chennel was added...
if (indicators.Count != knobNumbers.Length)
{
// Instantiate the new indicator.
var go = Instantiate(prefab, Vector3.right * indicators.Count, Quaternion.identity) as GameObject;
// Initialize the indicator.
var indicator = go.GetComponent <KnobIndicator> ();
indicator.channel = channel;
indicator.knobNumber = knobNumbers [indicators.Count];
// Add it to the indicator list.
indicators.Add(indicator);
}
MidiInput.knobSensibility = sensibility;
}