protected static void ShowSkinMeshEditor()
{
var wnd = GetWindow<MeshCreator>();
wnd.titleContent.text = "Mesh Creator";
if(Selection.activeGameObject != null) {
GameObject o = Selection.activeGameObject;
wnd.spriteRenderer = o.GetComponent<SpriteRenderer>();
wnd.meshName = o.name;
}
//SceneView.lastActiveSceneView.FrameSelected();
wnd.Show();
wnd.wantsMouseMove = true;
SceneView.onSceneGUIDelegate += wnd.OnSceneGUI;
}