void Start()
{
float size = Camera.main.WorldToScreenPoint(new Vector3(1, 0, 0)).x -
Camera.main.WorldToScreenPoint(new Vector3(0, 0, 0)).x;
this.GetComponent<BoxCollider2D>().size = new Vector2(size, size);
_elementCountText = GameObject.Find(GetTextName()).GetComponent<Text>();
_sprite = this.GetComponent<Image>();
if (ElementCount == 0)
{
SetOffSprite();
return;
}
SetOnSprite();
SpawnUIDraggableElement();
}