private void StartLogin()
{
LoginPanel.gameObject.SetActive(false);
LoadingPanel.gameObject.SetActive(false);
MainPanel.gameObject.SetActive(false);
if (G.User != null)
{
MainPanel.gameObject.SetActive(true);
}
else
{
if (G.Communicator != null)
{
UiMessageBox.Show("Connection Closed!");
G.Communicator = null;
}
LoginPanel.gameObject.SetActive(true);
var loginServer = PlayerPrefs.GetString("LoginServer");
var loginId = PlayerPrefs.GetString("LoginId");
var loginPassword = PlayerPrefs.GetString("LoginPassword");
if (string.IsNullOrEmpty(loginId) == false)
{
ServerInput.text = loginServer;
IdInput.text = loginId;
PasswordInput.text = loginPassword;
}
}
}