void Update()
{
if(rangeSens)
{
if(light.spotAngle <= rangeMax)
light.spotAngle += 0.05F;
else
rangeSens = false;
}
else
{
if(light.spotAngle >= rangeMin)
light.spotAngle -= 0.05F;
else
rangeSens = true;
}
if(intensitySens)
{
if(light.intensity <= intensityMax)
light.intensity += 0.01F;
else
intensitySens = false;
}
else
{
if(light.intensity >= intensityMin)
light.intensity -= 0.01F;
else
intensitySens = true;
}
if(angleSensX)
{
if(transform.rotation.eulerAngles.x <= angleMaxX)
transform.Rotate(0.02F, 0, 0);
else
angleSensX = false;
}
else
{
if(transform.rotation.eulerAngles.x >= angleMinX)
transform.Rotate(-0.02F, 0, 0);
else
angleSensX = true;
}
if(angleSensY)
{
if(transform.rotation.eulerAngles.y <= angleMaxY)
transform.Rotate(0, 0.01F, 0);
else
angleSensY = false;
}
else
{
if(transform.rotation.eulerAngles.y >= angleMinY)
transform.Rotate(0, -0.01F, 0);
else
angleSensY = true;
}
}