void Selected(bool selected)
{
if (selected)
{
material.color = new Color(0f, 0f, 0f, .2f);
iTween.ScaleTo(gameObject, scaleBy * Vector3.one, scaleTime);
}
else
{
material.color = new Color(0f, 0f, 0f, 0f);
iTween.ScaleTo(gameObject, Vector3.one, scaleTime);
}
}