public Vector3 GetUserPosition(uint UserId)
{
KinectWrapper.GetJointTransformation(UserId, (int)KinectWrapper.SkeletonJoint.HIPS, ref jointTransform);
KinectWrapper.SkeletonJointPosition pos = jointTransform.pos;
return new Vector3(pos.x * 0.001f, pos.y * 0.001f, pos.z * 0.001f);
}