private void Start()
{
//yield return new WaitForSeconds(0.1f);
if(SVGFile != null) {
Stopwatch w = new Stopwatch();
w.Reset();
w.Start();
ISVGDevice device;
if(fastRenderer)
device = new SVGDeviceFast();
else
device = new SVGDeviceSmall();
var implement = new Implement(SVGFile, device);
w.Stop();
long c = w.ElapsedMilliseconds;
w.Reset();
w.Start();
implement.StartProcess();
w.Stop();
long p = w.ElapsedMilliseconds;
w.Reset();
w.Start();
var myRenderer = GetComponent<Renderer>();
var result = implement.GetTexture();
result.wrapMode = wrapMode;
result.filterMode = filterMode;
result.anisoLevel = anisoLevel;
myRenderer.material.mainTexture = result;
w.Stop();
long r = w.ElapsedMilliseconds;
UnityEngine.Debug.LogFormat("Construction: {0} ms, Processing: {1} ms, Rendering: {2} ms", c, p, r);
}
}