public OnDrag ( PointerEventData eventData ) : void | ||
eventData | PointerEventData | |
return | void |
public void OnDrag(PointerEventData eventData)
{
if (eventData == null || eventData.button != PointerEventData.InputButton.Left)
return;
var newPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
newPos.z = -10;
transform.position = newPos;
}