void Awake()
{
// Creation of the particle
CreateParticle();
// We search the main camera
mainCamTransform = Camera.main.transform;
// do we have sound effect ?
soundEffect = GetComponent<AudioSource>();
// Add light
if (addLightEffect){
gameObject.AddComponent<Light>();
gameObject.GetComponent<Light>().color = lightColor;
gameObject.GetComponent<Light>().range = lightRange;
}
GetComponent<Renderer>().enabled = false;
}