// Use this for initialization
void Start()
{
ad = GameObject.FindGameObjectWithTag("Ad").GetComponent <GoogleMobileAdsScript>();
ad.RequestInterstitial();
destinationNode = nodes[size_x - 1, 0];
destinationNode.isBuildable = false;
enemySpawnNode = nodes[0, size_z - 1];
enemySpawnNode.isBuildable = false;
MakeGrid();
}