private void DrawFps()
{
float fps = 1.0f / deltaTime;
if (fps > 50)
{
GUI.color = new Color(0, 1, 0);
}
else if (fps > 40)
{
GUI.color = new Color(1, 1, 0);
}
else
{
GUI.color = new Color(1.0f, 0, 0);
}
GUI.Label(new Rect(50, 32, 500, 24), "fps: " + fps.ToString());
}