private void WaitToThrow_Update () {
RenderBallBeforeThrow ();
if (!isUserAtValidPosition) {
ChangeState (States.InvalidPlayerPosition);
}
if (BeerPongInput.Instance.isTouchDown) {
BeerPongInput.Instance.setSliderInitialState (0.15f);
ChangeState (States.RenderTrail);
}
}