GameClient.OnNetworkReceiveUnconnected C# (CSharp) Method

OnNetworkReceiveUnconnected() public method

public OnNetworkReceiveUnconnected ( NetEndPoint remoteEndPoint, NetDataReader reader, UnconnectedMessageType messageType ) : void
remoteEndPoint NetEndPoint
reader NetDataReader
messageType UnconnectedMessageType
return void
    public void OnNetworkReceiveUnconnected(NetEndPoint remoteEndPoint, NetDataReader reader, UnconnectedMessageType messageType)
    {
        if (messageType == UnconnectedMessageType.DiscoveryResponse && _netClient.Peer == null)
        {
            Debug.Log("[CLIENT] Received discovery response. Connecting to: " + remoteEndPoint);
            _netClient.Connect(remoteEndPoint);
        }
    }