void ProcessLoadedAchievements (IAchievement[] achievements)
{
//Clear the list
if(this.achievements != null)
{
this.achievements = null;
}
if (achievements.Length == 0)
{
Debug.Log ("Error: no achievements found");
}
else
{
Debug.Log ("Got " + achievements.Length + " achievements");
this.achievements = achievements;
}
}
bool IsAchievementComplete(string achievementID)