public override void handleMouseDown()
{
int to_remove = int.Parse(gameObject.GetComponent<Enchantable>().getId().Split(' ')[1]);
if (gameObject.GetComponent<Enchantable>().hasRunningEnchantment())
//if(gameObject.GetComponent<Enchantable>().isEnchanted())
return;
num_list.Remove (to_remove);
ObjectManager.Unregister("Area " + to_remove);
Destroy (gameObject);
}