void Start()
{
run = true;
comeBack = false;
animDelay = 0.2f;
boxCol = GetComponent<BoxCollider>();
scale = gameObject.transform;
maxSize = transform.localScale;
currentX = 0;
currentY = 0;
if (x)
currentSize = new Vector3(0, maxSize.y, maxSize.z);
else
currentSize = new Vector3(maxSize.x, 0, maxSize.z);
//boxCol.size = currentSize;
transform.localScale = currentSize;
startPos = transform.localPosition;
currentPos = new Vector3(0, 0, 0);
degAngle = transform.rotation.z;
radAngle = Mathf.Deg2Rad * degAngle;
radAngleZ = transform.rotation.y * Mathf.Deg2Rad;
t = 0;
isResuming = false;
}