ExtendBehaviour.Start C# (CSharp) Method

Start() public method

public Start ( ) : void
return void
    void Start()
    {
        run = true;
        comeBack = false;
        animDelay = 0.2f;
        boxCol = GetComponent<BoxCollider>();
        scale = gameObject.transform;
        maxSize = transform.localScale;
        currentX = 0;
        currentY = 0;
        if (x)
            currentSize = new Vector3(0, maxSize.y, maxSize.z);
        else
            currentSize = new Vector3(maxSize.x, 0, maxSize.z);
        //boxCol.size = currentSize;
        transform.localScale = currentSize;
        startPos = transform.localPosition;
        currentPos = new Vector3(0, 0, 0);
        degAngle = transform.rotation.z;
        radAngle = Mathf.Deg2Rad * degAngle;
        radAngleZ = transform.rotation.y * Mathf.Deg2Rad;

        t = 0;
        isResuming = false;
    }