protected void InitAttributes()
{
this.minWaypointDisplacement = this.objectManager.MapData.NodeSize.x / 10;
this.animator = this.GetComponent<Animator>();
this.SetPath (this.objectManager.Pathfinding.Astar (this.onNode, this.objectManager.WaveManager.destinationNode));
this.animator.speed = this.speed;
this.maxHealth = this.baseHealth + (int)(this.baseHealth * ((float)this.objectManager.gameState.dificultyFactor * (float)(this.objectManager.gameState.waveCount)));
this.moneyValue = this.baseMoneyValue + (int)(this.baseMoneyValue * this.objectManager.gameState.enemyValueFactor * (this.objectManager.gameState.waveCount));
this.health = this.maxHealth;
}