public override void UpdateParent(GameTime gameTime)
{
writer.Update(gameTime);
Dialogue.Update(gameTime);
for (int i = children.Count - 1; i >= 0; i--)
{
if (children[i].Dead())
{
physical.Remove(children[i] as ICollide);
children.RemoveAt(i);
}
}
physical.Collide((float)gameTime.ElapsedGameTime.TotalMilliseconds);
var kstate = Keyboard.GetState();
if (kstate.IsKeyDown(Keys.V))
{
NextScene = DemoScene2.Instance;
}
Color color = Color.Black;
float lengthOfDay = 12000;
float timeOfDay = (float)gameTime.TotalGameTime.TotalMilliseconds % lengthOfDay / lengthOfDay;
if (timeOfDay < .25)
{
color = Color.MidnightBlue;
}
else if (timeOfDay < .375)
{
color = Color.Lerp(Color.MidnightBlue, Color.LightSkyBlue, (timeOfDay - .25f) / .125f);
}
else if (timeOfDay < .5)
{
color = Color.Lerp(Color.LightSkyBlue, Color.White, (timeOfDay - .375f) / .125f);
}
else if (timeOfDay < .75)
{
color = Color.White;
}
else if (timeOfDay < .875)
{
color = Color.Lerp(Color.White, Color.Chocolate, (timeOfDay - .75f) / .125f);
}
else
{
color = Color.Lerp(Color.Chocolate, Color.MidnightBlue, (timeOfDay - .875f) / .125f);
}
//Atmosphere = color;
}