public Meteorite SpawnMeteorite(Vector3 position, Quaternion rotation)
{
if (meteoritePool.Count < 1)
{
return null;
}
Meteorite meteorite = meteoritePool.Dequeue ();
meteorite.transform.position = position;
meteorite.transform.rotation = rotation;
meteorite.gameObject.SetActiveRecursively (true);
return meteorite;
}