internal Texture2D getTexture(CursorType type)
{
switch (type)
{
case CursorType.Walk:
return Walk;
case CursorType.Door:
return Door;
case CursorType.GoToLocationN:
return GoToLocationN;
case CursorType.GoToLocationE:
return GoToLocationE;
case CursorType.GoToLocationS:
return GoToLocationS;
case CursorType.GoToLocationW:
return GoToLocationW;
case CursorType.Speak:
return Speak;
case CursorType.Explore:
return Explore;
case CursorType.PickUp:
return PickUp;
case CursorType.Use:
return Use;
case CursorType.None:
return null;
default:
return Main;
}
}