Crosshair3D.UpdateHoverState C# (CSharp) Method

UpdateHoverState() private method

private UpdateHoverState ( ) : void
return void
    void UpdateHoverState()
    {
        Ray ray;
        RaycastHit hit;

        // get the camera forward vector and position
        Ray camRay = CameraRay();
        Vector3 cameraPosition = camRay.origin;
        Vector3 cameraForward = camRay.direction;

        ray = new Ray(cameraPosition, cameraForward);
        if (Physics.Raycast(ray, out hit))
        {
          if (previousHitGameObject != hit.transform.gameObject)
          {
        EndHover();

        SendEventToGameObject(hit.transform.gameObject, "OnHoverStart");

        if (hit.transform.gameObject.tag == kCrosshairTargetable)
        {
          _animatedCrosshair.SetState(ReticleState.kOpen);
        }

        previousHitGameObject = hit.transform.gameObject;
          }
        }
        else
        {
          EndHover();
        }
    }