public Note CheckNoteFromNextPlatform(Direction direction){
Collider2D hit;
Vector2 startPoint;
Vector2 rayDirection;
if (direction == Direction.UP) {
startPoint = new Vector2 (transform.position.x, transform.position.y + 8f);
rayDirection = Vector2.down;
} else {
startPoint = new Vector2 (transform.position.x, transform.position.y - 6f);
rayDirection = Vector2.up;
}
hit = Physics2D.OverlapCircle (new Vector2 (transform.position.x, transform.position.y), 1f, rayMask);
if (hit != null) {
if (hit.tag == "Platform") {
return hit.gameObject.GetComponent<PlayOnTouch> ().GetNote();
}
}
return activeNote;
}