protected CreateState ( int statEnum ) : State, | ||
statEnum | int | |
return | State, |
protected override State CreateState(int statEnum)
{
CurStateEnum = (StateEnum)statEnum;
switch (statEnum)
{
case (int)StateEnum.Login:
{
return new LoginState();
}
case (int)StateEnum.Game:
{
return new GameState();
}
}
return null;
}
}