BottomCollider.OnTriggerExit2D C# (CSharp) Method

OnTriggerExit2D() private method

private OnTriggerExit2D ( Collider2D coll ) : void
coll UnityEngine.Collider2D
return void
    void OnTriggerExit2D(Collider2D coll)
    {
        if (coll.gameObject.tag == "Player")
        {
                transform.parent.collider2D.isTrigger = false;
        }
    }