private void AssignCameraAngle()
{
//Quaternion camRot = Quaternion.Euler(cameraAngleDown, 0.0f, 0.0f);
float lerpAmount = 1.0f - ((zoomAmount - closestZoom) / (farthestZoom - closestZoom));
cameraAngleDown = 90.0f * cameraAngleCurve.Evaluate(lerpAmount);
Quaternion camRot = Quaternion.Euler(cameraAngleDown, 0.0f, 0.0f);
cameraRot = camRot;
}