public override void CheckRespawn(Enemy e)
{
if(DataHolder.BattleEnd().getImmediately)
{
for(int i=0; i<this.enemyID.Length; i++)
{
if(this.enemyID[i] == e.realID)
{
this.spawnedQuantity[i]--;
if(this.respawnEnemy[i])
{
this.StartCoroutine(this.RespawnAfter(i, this.respawnTime[i]));
}
break;
}
}
}
}