protected override IEnumerator SetUp()
{
yield return(base.SetUp());
gameObject = new GameObject();
builderInWorldBridge = InitialSceneReferences.i.builderInWorldBridge;
biwSaveController = new BIWSaveController();
biwSaveController.Init(BIWTestHelper.CreateReferencesControllerWithGenericMocks(InitialSceneReferences.i));
biwSaveController.EnterEditMode(scene);
}