private OnRenderImage ( RenderTexture src, RenderTexture dest ) : void | ||
src | RenderTexture | The source image before processing. |
dest | RenderTexture | The destination image after processing. |
return | void |
private void OnRenderImage(RenderTexture src, RenderTexture dest)
{
Graphics.Blit(src, dest, m_postProcessMaterial);
}