private handleEquip ( |
||
client | ||
message | ISL.Server.Network.MessageIn | |
return | void |
void handleEquip(GameClient client, MessageIn message)
{
//const int slot = message.readInt16();
//if (!Inventory(client.character).equip(slot))
//{
// MessageOut msg(GPMSG_SAY);
// msg.writeInt16(0); // From the server
// msg.writeString("Unable to equip.");
// client.send(msg);
//}
}