public static int ApplyMaskPenaltyRule3(ByteMatrix matrix) {
int penalty = 0;
sbyte[][] array = matrix.GetArray();
int width = matrix.GetWidth();
int height = matrix.GetHeight();
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
// Tried to simplify following conditions but failed.
if (x + 6 < width &&
array[y][x] == 1 &&
array[y][x + 1] == 0 &&
array[y][x + 2] == 1 &&
array[y][x + 3] == 1 &&
array[y][x + 4] == 1 &&
array[y][x + 5] == 0 &&
array[y][x + 6] == 1 &&
((x + 10 < width &&
array[y][x + 7] == 0 &&
array[y][x + 8] == 0 &&
array[y][x + 9] == 0 &&
array[y][x + 10] == 0) ||
(x - 4 >= 0 &&
array[y][x - 1] == 0 &&
array[y][x - 2] == 0 &&
array[y][x - 3] == 0 &&
array[y][x - 4] == 0))) {
penalty += 40;
}
if (y + 6 < height &&
array[y][x] == 1 &&
array[y + 1][x] == 0 &&
array[y + 2][x] == 1 &&
array[y + 3][x] == 1 &&
array[y + 4][x] == 1 &&
array[y + 5][x] == 0 &&
array[y + 6][x] == 1 &&
((y + 10 < height &&
array[y + 7][x] == 0 &&
array[y + 8][x] == 0 &&
array[y + 9][x] == 0 &&
array[y + 10][x] == 0) ||
(y - 4 >= 0 &&
array[y - 1][x] == 0 &&
array[y - 2][x] == 0 &&
array[y - 3][x] == 0 &&
array[y - 4][x] == 0))) {
penalty += 40;
}
}
}
return penalty;
}