hyades.Camera.Project C# (CSharp) Method

Project() public method

public Project ( Vector3 source ) : Vector3
source Vector3
return Vector3
        public Vector3 Project(Vector3 source)
        {
            Matrix matrix = Matrix.Multiply(view, projection);
            Vector3 vector = Vector3.Transform(source, matrix);
            float a = (((source.X * matrix.M14) + (source.Y * matrix.M24)) + (source.Z * matrix.M34)) + matrix.M44;

            if (!WithinEpsilon(a, 1f))
                vector = (Vector3)(vector / a);

            vector.X = (((vector.X + 1f) * 0.5f) * width);
            vector.Y = (((-vector.Y + 1f) * 0.5f) * height);
            vector.Z = (vector.Z * (near - far)) + near;
            return vector;
        }