public void ResetAvailableGames()
{
GameManager manager = new GameManager ();
manager.GameType = GameSession.Types.AllGames;
manager.LoadAssemblyGames ("gbrainy.Games.dll");
Assert.AreNotEqual (0, manager.AvailableGames.Length);
manager.ResetAvailableGames ();
Assert.AreEqual (0, manager.AvailableGames.Length);
}