private static FreezeIfAllowed ( Player player, |
||
player | Player | |
targetInfo | ||
return | void |
private static void FreezeIfAllowed( Player player, PlayerInfo targetInfo )
{
if ( targetInfo.IsOnline && !targetInfo.IsFrozen && player.Can( Permission.Freeze, targetInfo.Rank ) ) {
try {
targetInfo.Freeze( player, true, true );
player.Message( "Player {0}&S has been frozen while you retry.", targetInfo.ClassyName );
} catch ( PlayerOpException ) { }
}
}