private static void HookEvents()
{
GameEvents.OnGameChanged += OnGameChanged;
GameEvents.OnGameJoined += OnGameJoined;
GameEvents.OnGameLeft += OnGameLeft;
if (FunkyBaseExtension.PluginIsEnabled)
{
OnGameIDChanged += FunkyGame.Game.OnGameIDChangedHandler;
ProfileManager.OnProfileLoaded += OnProfileChanged;
GameEvents.OnPlayerDied += OnPlayerDeath;
}
}