public void ResetCombatModifiers()
{
SettingCluster.ClusterSettingsTag = FunkyBaseExtension.Settings.Cluster;
SettingLOSMovement.LOSSettingsTag = FunkyBaseExtension.Settings.LOSMovement;
MonitorSettings.MonitorSettingsTag = FunkyBaseExtension.Settings.Monitoring;
QuestMode = false;
AllowAnyUnitForLOSMovement = false;
ShouldNavigateMinimapPoints = false;
ForceOutOfCombatBehavior = false;
}