private void RefreshRiftLevelChange()
{
if (ActiveBounty == null)
{
UpdateActiveBounty();
}
if (ActiveBounty != null)
{
((QuestInfoCache)ActiveBounty).Refresh();
int _step = ((QuestInfoCache)ActiveBounty).Step;
//Killing..
if (_step == 1 || _step == 3 || _step == 13 || _step == 16)
{
RefreshRiftMapMarkers();
}
}
}