ctac.LeaveGameCommand.Execute C# (CSharp) Method

Execute() public method

public Execute ( ) : void
return void
        public override void Execute()
        {
            foreach (var player in gamePlayers.players)
            {
                socket.Request(player.clientId, "game", "part");
            }

            Application.Quit();
            #if UNITY_EDITOR
            UnityEditor.EditorApplication.isPlaying = false;
            #endif
        }
LeaveGameCommand