ctac.GamelistGameCommand.Execute C# (CSharp) Method

Execute() public method

public Execute ( ) : void
return void
        public override void Execute()
        {
            gamelist.AddOrUpdateGame(socketKey.clientId, game);
            debug.Log("Gamelist " + gamelist.GamesToString(socketKey.clientId), socketKey);

            if (!components.componentList.Any(x => x.typeId == game.component.typeId))
            {
                components.componentList.Add(game.component);
            }
        }
GamelistGameCommand