private void SetCardPos(CardModel card, int c, bool isOpponent)
{
if (isOpponent)
{
card.gameObject.transform.SetParent(OpponentDeckGO.transform, false);
}
else
{
card.gameObject.transform.SetParent(DeckGO.transform, false);
}
var rectTransform = card.rectTransform;
rectTransform.anchorMax = anchorPosition;
rectTransform.anchorMin = anchorPosition;
rectTransform.anchoredPosition3D = baseCardOffset + new Vector3(c * 0.3f, 0, c);
rectTransform.localRotation = baseRotation;
rectTransform.localScale = Vector3.one;
rectTransform.pivot = anchorPosition;
}