private void GenerateBoard()
{
for (int i = 0; i < sizeX; i++) {
for (int j = 0; j < sizeY; j++) {
x[i][j][0] = new VertexPositionTexture(new Vector3(i, j + size, 0), new Vector2(0, 0));
x[i][j][1] = new VertexPositionTexture(new Vector3(i + size, j + size, 0), new Vector2(1, 0));
x[i][j][2] = new VertexPositionTexture(new Vector3(i, j, 0), new Vector2(0, 1));
x[i][j][3] = new VertexPositionTexture(new Vector3(i + size, j, 0), new Vector2(1, 1));
_board[i][j] = new Element(x[i][j], txt1);
}
}
}