private void DecodeImageData()
{
int NullCode = -1;
int npix = iw * ih;
int available,
clear,
code_mask,
code_size,
end_of_information,
in_code,
old_code,
bits,
code,
count,
i,
datum,
data_size,
first,
top,
bi,
pi;
if ((pixels == null) || (pixels.Length < npix))
{
pixels = new byte[npix]; // allocate new pixel array
}
if (prefix == null) prefix = new short[MaxStackSize];
if (suffix == null) suffix = new byte[MaxStackSize];
if (pixelStack == null) pixelStack = new byte[MaxStackSize + 1];
// Initialize GIF data stream decoder.
data_size = Read();
clear = 1 << data_size;
end_of_information = clear + 1;
available = clear + 2;
old_code = NullCode;
code_size = data_size + 1;
code_mask = (1 << code_size) - 1;
for (code = 0; code < clear; code++)
{
prefix[code] = 0;
suffix[code] = (byte) code;
}
// Decode GIF pixel stream.
datum = bits = count = first = top = pi = bi = 0;
for (i = 0; i < npix;)
{
if (top == 0)
{
if (bits < code_size)
{
// Load bytes until there are enough bits for a code.
if (count == 0)
{
// Read a new data block.
count = ReadBlock();
if (count <= 0)
break;
bi = 0;
}
datum += (((int) block[bi]) & 0xff) << bits;
bits += 8;
bi++;
count--;
continue;
}
// Get the next code.
code = datum & code_mask;
datum >>= code_size;
bits -= code_size;
// Interpret the code
if ((code > available) || (code == end_of_information))
break;
if (code == clear)
{
// Reset decoder.
code_size = data_size + 1;
code_mask = (1 << code_size) - 1;
available = clear + 2;
old_code = NullCode;
continue;
}
if (old_code == NullCode)
{
pixelStack[top++] = suffix[code];
old_code = code;
first = code;
continue;
}
in_code = code;
if (code == available)
{
pixelStack[top++] = (byte) first;
code = old_code;
}
while (code > clear)
{
pixelStack[top++] = suffix[code];
code = prefix[code];
}
first = ((int) suffix[code]) & 0xff;
// Add a new string to the string table,
if (available >= MaxStackSize)
break;
pixelStack[top++] = (byte) first;
prefix[available] = (short) old_code;
suffix[available] = (byte) first;
available++;
if (((available & code_mask) == 0)
&& (available < MaxStackSize))
{
code_size++;
code_mask += available;
}
old_code = in_code;
}
// Pop a pixel off the pixel stack.
top--;
pixels[pi++] = pixelStack[top];
i++;
}
for (i = pi; i < npix; i++)
{
pixels[i] = 0; // clear missing pixels
}
}