YetAnotherRelogger.Forms.Wizard.WizardMain.WizardMain_Load C# (CSharp) Method

WizardMain_Load() private method

private WizardMain_Load ( object sender, EventArgs e ) : void
sender object
e EventArgs
return void
        private void WizardMain_Load(object sender, EventArgs e)
        {
            Closing += new CancelEventHandler(WizardMain_Closing);

            _mainCount = Controls.Count;
            _stepCount = _mainCount; // set start point

            _ucDemonbuddy = new DemonbuddyOptions(this);
            _ucDiablo = new DiabloOptions(this);
            _ucWeekSchedule = new WeekSchedule(this);
            _ucHeroes = new Heroes(this);
            _ucProfileSchedule = new ProfileSchedule(this);
            _ucAdvanced = new Advanced(this);

            Controls.Add(_ucDemonbuddy);
            Controls.Add(_ucDiablo);
            Controls.Add(_ucWeekSchedule);
            //Controls.Add(ucHeroes);
            Controls.Add(_ucProfileSchedule);
            Controls.Add(_ucAdvanced);
            _ucDiablo.Visible = _ucWeekSchedule.Visible = _ucProfileSchedule.Visible = _ucHeroes.Visible = _ucAdvanced.Visible = false;
            FinishCount = Controls.Count-1; // Get Finish count

            AffinityDiablo = new SetAffinity();
            AffinityDemonbuddy = new SetAffinity();

            if (bot != null)
                LoadData();
        }