private void WizardMain_Load(object sender, EventArgs e)
{
Closing += new CancelEventHandler(WizardMain_Closing);
_mainCount = Controls.Count;
_stepCount = _mainCount; // set start point
_ucDemonbuddy = new DemonbuddyOptions(this);
_ucDiablo = new DiabloOptions(this);
_ucWeekSchedule = new WeekSchedule(this);
_ucHeroes = new Heroes(this);
_ucProfileSchedule = new ProfileSchedule(this);
_ucAdvanced = new Advanced(this);
Controls.Add(_ucDemonbuddy);
Controls.Add(_ucDiablo);
Controls.Add(_ucWeekSchedule);
//Controls.Add(ucHeroes);
Controls.Add(_ucProfileSchedule);
Controls.Add(_ucAdvanced);
_ucDiablo.Visible = _ucWeekSchedule.Visible = _ucProfileSchedule.Visible = _ucHeroes.Visible = _ucAdvanced.Visible = false;
FinishCount = Controls.Count-1; // Get Finish count
AffinityDiablo = new SetAffinity();
AffinityDemonbuddy = new SetAffinity();
if (bot != null)
LoadData();
}