public Skybox(Texture2D[] skyTextures)
{
//Skybox supports 3 layers, background, layer 1, layer 2
_background = skyTextures[0];
_layer1 = skyTextures[1];
_layer2 = skyTextures[2];
_backgroundPosition = new Vector2(0, 0);
_layer1Position1 = new Vector2(0, 0);
_layer2Position1 = new Vector2(0, 0);
_layer1Position2 = new Vector2(800, 0);
_layer2Position2 = new Vector2(800, 0);
_layer1Position3 = new Vector2(1600, 0);
_layer2Position3 = new Vector2(1600, 0);
IsActive = true;
}