protected override void Update(TimeSpan gameTime)
{
float totalSeconds = (float)gameTime.TotalSeconds;
// angle += increase;
this.angle.X = this.angle.X + (this.increase.X * totalSeconds);
this.angle.Y = this.angle.Y + (this.increase.Y * totalSeconds);
this.angle.Z = this.angle.Z + (this.increase.Z * totalSeconds);
this.transform.LocalRotation = this.angle;
}